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GDC 2018 Swag

Some of the awesome swag from GDC 2018. Decided to make these to practice some really clean modeling and texturing for games. PBR materials made in substance painter, modeled in Maya 2018, rendered in Iray and presented in Sketchfab.
It's been a while since I did some really simple props and just focused on trying to make them as accurate as possible. Very pleased with the metal material on the bottles, I feel like it represents the surface quality very accurately.

final render

final render

Some of my modeling process for clean high res. Started with some booleans, and cleaned up the edgeflow with quad draw for a very smooth result. No pinching here!

Some of my modeling process for clean high res. Started with some booleans, and cleaned up the edgeflow with quad draw for a very smooth result. No pinching here!

Finished cap piece, nice and smooth

Finished cap piece, nice and smooth

Just the bottles, thanks Epic for all the great swag and the free beers!

Just the bottles, thanks Epic for all the great swag and the free beers!