Some of the awesome swag from GDC 2018. Decided to make these to practice some really clean modeling and texturing for games. PBR materials made in substance painter, modeled in Maya 2018, rendered in Iray and presented in Sketchfab.
It's been a while since I did some really simple props and just focused on trying to make them as accurate as possible. Very pleased with the metal material on the bottles, I feel like it represents the surface quality very accurately.